

Pull the drawer of the fallen shelves to release a new gnome and hug it to make it friendly. Proceed to the right to the fallen shelves. Proceed through the hole, and the next, into a new room. You won't be able to move it, but your gnome will come to the rescue and provide the extra manpower to move the box. In the next room, simply approach the box and begin pushing it. Proceed to the obvious pulley and throw the gnome at it to unlock the door. Be quick, as the gnome has a tendency to come back to you if you dwindle, although there is no threat here. Throw your gnome over it, and then traverse it yourself.
#Bulb boy go back one checkpoint series
is how we will be completing all the puzzles in this DLC.Įnter this new room, and your path will be blocked by a series of crates in the middle of the room. Generally speaking, throwing gnomes at levers, using them to push things etc. With your new companion, pick him up and hold until it vibrates, throwing him at the door handle. Whenever you see a gnome, hugging it makes it friendly and help you with puzzles (i.e.

Pull it out, then pick it up and hug it with. Run to it, and it'll run at the door.but get stuck. You can't climb these, but you can find a little gnome. To the left of this door a series of stacked shelves.
#Bulb boy go back one checkpoint crack
In this room, proceed to the right and a gnome will run through the crack in the door on the far right end of this room. Continue through the room and through the next open door to a lighter room. Upon loading, run to the right with your flashlight (herein I'll assume you have your flashlight out, its a very dark DLC) and through the open door. There is a workaround, but it requires a 2nd playthrough and a complete wipe of your Little Nightmares save file.Īfter the load screen, you'll automatically drop down from the meat hook. The latter achievement has been causing people no end of bother on Xbox One. The first has a quick and easy workaround, and few people have issues with it. Unlike the base game and "The Depths", neither the missable nor the collectable achievement(s) unlocked on my first attempt. The achievements for this DLC are buggy, but will eventually work. The final achievement is simply for completing the chapter. Please see "About Achievement Bugs" below. Again, this is a bit buggy, but not as bad as the former. This is very straightforward but easy to miss and requires a little backtracking. Achievement - Around half-way through, we will be returning to a room where we experience our first enemy encounter was to pick up a gnome doll that we need to throw in a furnace.

Please see "About Achievement Bugs" below.Ģ) Misc. They are missable, and the achievement for them is extremely temperamental which might force another playthrough. If you have tracking enabled on your screen, it should go up 20% each time. These are very similar (if not the same) to DLC 1, The Depths. Press RT to extract a letter from each one. There are 2 things to look out for achievement wise during this DLC.ġ) Bottles - There are 5 bottles in this DLC, and they act as collectables. Once again there is no "don't die" achievement, thankfully. 1 story-related achievement for finishing the DLC, 1 missable achievement that is very easy and a collectable achievement. Achievement wise, it is the exact same template as the last DLC.
